posted: Tuesday January 21st 2025

Superbrothers A/V is keeping an eye out for people in 2025 & 2026

Superbrothers Audiovisual Inc, the tiny videogame art and design organization known for 2011's iOS hit Superbrothers: Sword & Sworcery EP, 2012's Sound Shapes and 2021/2023's ambitious PS5 effort JETT: The Far Shore + Given Time, is developing a new 2D mystery action pixel videogame, working with a publisher. This new project is in pre-production in winter 2025, we’re pretty much staffed up for now but we’re still keeping an eye out for some people.

A little more info about this project and opportunity:

    • This project as been pretty fun to work on so far, some good people on the team, generally pretty relaxed, some good senior people are steering.

    • We’ll be in pre-production through to fall 2025, then shifting gears to production through to the end of 2026.

    • The project has been planned to be satisfyingly finite, immediately legible, entertaining, funny, and generally satisfying for a broad audience.

    • We're planning to ship at a very high quality. 

    • If you get a chance to be on board for part of the time, then this should be a good gig, hopefully a great gig, challenging in good ways, a project to be proud of, with good friends made along the way.

General guidelines for prospective Superbrothers personnel:

  • these are contractor type roles, even the full time role

  • compensation is intended to be reasonable, comfortable, competitive

  • people with interesting and diverse backgrounds are encouraged to apply

  • location: working remote, but in eastern time zone is a strong pref for most roles

    • being Canadian is a bonus (due to easier paperwork)

    • ideally personnel would be able and willing to get to Montreal for a coupla days once or twice a year

So, who are we looking for as of in 2025?

We’re actually pretty staffed up and we’re trucking along, but we’re still keeping an eye out for some folks.

2D pixel art specialists

  • are you an experienced pixel artist who knows how to work on a 2D videogame, esp in Unity? could you help us set up a pipeline? could you contribute pixels including animations in a Superbrothers style? if so please get in touch

  • or are you a concept artist who'd like to find a way to contribute art direction? get in touch

narrative design and mystery/puzzle design specialists

  • got relevant chops here? dug sworcery? want to be involved in something similar? get in touch

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If you’d like to get in touch, please send an email with a brief intro note and a cv and any relevant info to hello@superbrothersHQ.com

  • If you sent something in: thanks! We’re got some great options.

  • Please note that we’re a small outfit, and we may not be able to get a reply out to each email. Thank you for understanding!