Posted: Friday, October 2, 2026

Superbrothers A/V is keeping an eye out for people in 2026 & 2027

Superbrothers Audiovisual Inc, the tiny videogame art and design organization known for 2011's iOS hit Superbrothers: Sword & Sworcery EP, 2012's Sound Shapes contributions and 2021/2023's ambitious PS5 effort JETT: The Far Shore + Given Time, is developing a new 2D mystery action pixel videogame, working with a publisher. This new project is in going into production in fall 2026, we’re pretty much staffed up for now but we’re still keeping an eye out for some people.

A little more info about this project and opportunity:

    • This project as been pretty fun to work on so far, some good people on the team, generally pretty relaxed, some good senior people are steering.

    • We’ll be in pre-production through to fall 2026, then shifting gears to production through to the end of 2027.

    • The project has been planned to be satisfyingly finite, immediately legible, entertaining, funny, and generally satisfying for a broad audience.

    • If you get a chance to be on board for part of the time, then this should be a good gig, hopefully a great gig, challenging in good ways, a project to be proud of, with good friends made along the way.

General guidelines for prospective Superbrothers personnel:

  • these are all contractor type roles, even the full time ones

  • compensation is intended to be reasonable, comfortable, competitive

  • people with unique and diverse backgrounds are encouraged to apply

  • location: working remote, but in eastern time zone is a strong pref for most roles

    • being Canadian is preferred

    • ideally, personnel would be able and willing to get to Montreal once a year

So, who are we looking for?

Technical Director & Engineer
This is a remote, full time role for an engineering powerhouse. We're looking for an experienced Unity engineer with the instincts and judgement to steer the technical direction of an unusual game.

We need someone who can dig into the project to help us build, stabilize, and evolve the technical foundations of this new Superbrothers game. You'll be collaborating with our core team of department specialists, writing code, debugging, building systems, improving existing systems, solving gnarly blockers, establishing technical priorities and de-risking tech debt.

You’ll be doing things like

  • Taking ownership of the project's technical direction and day-to-day engineering needs.

  • Establishing technical priorities and making good tradeoffs between quality, ambition, complexity, and schedule.

  • Identify and solve for technical risk.

  • Writing and reviewing production-quality C# / Unity code.

  • Building and evolving core gameplay systems and technical foundations.

  • Working closely with design to turn ambitious gameplay ideas into robust, maintainable implementations.

  • Working closely with art to solve technical and pipeline problems and make beautiful things run well.

  • Working closely with QA to diagnose/solve difficult bugs and technical challenges.

  • Improving architecture, workflows, tools, and pipelines where they are slowing the team down.

  • Supporting and collaborating with other engineers.

  • Helping take the game through to ship, working with technical support vendors and QA.


We’re looking for someone who

  • Has substantial professional experience as a senior gameplay engineer, Unity engineer, technical director, lead engineer, or similar, on shipped games.

  • Is strong in Unity and C# and comfortable working independently in a production codebase.

  • Has strong engineering fundamentals and good instincts around architecture, maintainability, performance, debugging, and technical debt.

  • Has excellent judgment about when to build the elegant solution, when to build the pragmatic solution, and when to throw the whole thing away.

  • Can communicate clearly with designers, artists, producers, and creative leadership.

  • Is highly hands-on, proactive, curious, resourceful, and collaborative.

  • Has a strong sense of game feel and player experience, and an interest in understanding the creative side of game development.

  • Enjoys working on small teams where everyone has a meaningful amount of ownership.

  • Enjoys remote work and has strategies to remain engaged.

  • Is genuinely psyched about the opportunity to join the international art and design conspiracy known as Superbrothers.


Location: Canada, preferred. Eastern Time, preferred.


This is a full-time role, we're looking for someone with ample time and energy. We'd be looking to onboard in October/November.

QA Lead (CLOSED)

Part-time, Freelance, Remote (20-30 hours a week) 

$40-60 CAD an hour

Montreal, Eastern Time Zone (preferred)

You are great at:

  • Working in Unity.

  • Programming in C#.

  • Finding and tracking bugs and QA issues in software.

  • Interfacing with external QA vendors.

  • Reporting the steps needed to replicate them in tickets via bug tracking software.

  • Prioritizing the tickets so the most important issues get fixed first.

  • Explaining tickets and priorities to team members with different backgrounds.

  • Non-coding engine/editor work (helping fix non-coding QA issues in Unity, often without having to involve other team members).

  • Repetitive tasks.

  • Written and verbal communication in English.

  • Playing action games.

  • Team collaboration.

  • Accepting and offering feedback.

Don't match all of these criteria? Please still apply!

TO APPLY: Complete the application form below with your resume, portfolio, and references.

Link: CLOSED

Questions or accommodations? 

Reach out to us at hello@superbrothersHQ.com

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If you’d like to get in touch, please send an email with a brief intro note and a cv and any relevant info to hello@superbrothersHQ.com

  • If you sent something in: thanks! We’re got some great options.

  • Please note that we’re a small outfit, and we may not be able to get a reply out to each email. Thank you for understanding!