posted: Friday September 26th 2025
Superbrothers A/V is keeping an eye out for people in 2025 & 2026
Superbrothers Audiovisual Inc, the tiny videogame art and design organization known for 2011's iOS hit Superbrothers: Sword & Sworcery EP, 2012's Sound Shapes contributions and 2021/2023's ambitious PS5 effort JETT: The Far Shore + Given Time, is developing a new 2D mystery action pixel videogame, working with a publisher. This new project is in going into production in fall 2025, we’re pretty much staffed up for now but we’re still keeping an eye out for some people.
A little more info about this project and opportunity:
This project as been pretty fun to work on so far, some good people on the team, generally pretty relaxed, some good senior people are steering.
We’ll be in pre-production through to fall 2025, then shifting gears to production through to the end of 2026.
The project has been planned to be satisfyingly finite, immediately legible, entertaining, funny, and generally satisfying for a broad audience.
We're planning to ship at a very high quality.
If you get a chance to be on board for part of the time, then this should be a good gig, hopefully a great gig, challenging in good ways, a project to be proud of, with good friends made along the way.
General guidelines for prospective Superbrothers personnel:
these are contractor type roles, even the full time role
compensation is intended to be reasonable, comfortable, competitive
people with interesting and diverse backgrounds are encouraged to apply
location: working remote, but in eastern time zone is a strong pref for most roles
being Canadian is a bonus (due to easier paperwork)
ideally, personnel would be able and willing to get to Montreal once a year
So, who are we looking for as of in 2025?
QA Lead
Part-time, Freelance, Remote (20-30 hours a week)
$40-60 CAD an hour
Montreal, Eastern Time Zone (preferred)
You are great at:
Working in Unity.
Programming in C#.
Finding and tracking bugs and QA issues in software.
Interfacing with external QA vendors.
Reporting the steps needed to replicate them in tickets via bug tracking software.
Prioritizing the tickets so the most important issues get fixed first.
Explaining tickets and priorities to team members with different backgrounds.
Non-coding engine/editor work (helping fix non-coding QA issues in Unity, often without having to involve other team members).
Repetitive tasks.
Written and verbal communication in English.
Playing action games.
Team collaboration.
Accepting and offering feedback.
Don't match all of these criteria? Please still apply!
TO APPLY: Complete the application form below with your resume, portfolio, and references.
Questions or accommodations?
Reach out to us at hello@superbrothersHQ.com
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If you’d like to get in touch, please send an email with a brief intro note and a cv and any relevant info to hello@superbrothersHQ.com
If you sent something in: thanks! We’re got some great options.
Please note that we’re a small outfit, and we may not be able to get a reply out to each email. Thank you for understanding!