posted: Friday September 26th 2025

Superbrothers A/V is keeping an eye out for people in 2025 & 2026

Superbrothers Audiovisual Inc, the tiny videogame art and design organization known for 2011's iOS hit Superbrothers: Sword & Sworcery EP, 2012's Sound Shapes contributions and 2021/2023's ambitious PS5 effort JETT: The Far Shore + Given Time, is developing a new 2D mystery action pixel videogame, working with a publisher. This new project is in going into production in fall 2025, we’re pretty much staffed up for now but we’re still keeping an eye out for some people.

A little more info about this project and opportunity:

    • This project as been pretty fun to work on so far, some good people on the team, generally pretty relaxed, some good senior people are steering.

    • We’ll be in pre-production through to fall 2025, then shifting gears to production through to the end of 2026.

    • The project has been planned to be satisfyingly finite, immediately legible, entertaining, funny, and generally satisfying for a broad audience.

    • We're planning to ship at a very high quality. 

    • If you get a chance to be on board for part of the time, then this should be a good gig, hopefully a great gig, challenging in good ways, a project to be proud of, with good friends made along the way.

General guidelines for prospective Superbrothers personnel:

  • these are contractor type roles, even the full time role

  • compensation is intended to be reasonable, comfortable, competitive

  • people with interesting and diverse backgrounds are encouraged to apply

  • location: working remote, but in eastern time zone is a strong pref for most roles

    • being Canadian is a bonus (due to easier paperwork)

    • ideally, personnel would be able and willing to get to Montreal once a year

So, who are we looking for as of in 2025?

QA Lead

Part-time, Freelance, Remote (20-30 hours a week) 

$40-60 CAD an hour

Montreal, Eastern Time Zone (preferred)

You are great at:

  • Working in Unity.

  • Programming in C#.

  • Finding and tracking bugs and QA issues in software.

  • Interfacing with external QA vendors.

  • Reporting the steps needed to replicate them in tickets via bug tracking software.

  • Prioritizing the tickets so the most important issues get fixed first.

  • Explaining tickets and priorities to team members with different backgrounds.

  • Non-coding engine/editor work (helping fix non-coding QA issues in Unity, often without having to involve other team members).

  • Repetitive tasks.

  • Written and verbal communication in English.

  • Playing action games.

  • Team collaboration.

  • Accepting and offering feedback.

Don't match all of these criteria? Please still apply!

TO APPLY: Complete the application form below with your resume, portfolio, and references.

Link: https://docs.google.com/forms/d/e/1FAIpQLSdtPpQDsNae85ipH0Bxszb63P4zHOPhaZBif14UYoGj1ZZGMA/viewform?usp=header

Questions or accommodations? 

Reach out to us at hello@superbrothersHQ.com

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If you’d like to get in touch, please send an email with a brief intro note and a cv and any relevant info to hello@superbrothersHQ.com

  • If you sent something in: thanks! We’re got some great options.

  • Please note that we’re a small outfit, and we may not be able to get a reply out to each email. Thank you for understanding!