JETT BUZZ
Folks, JETT has had a pretty stellar week.
Here's an inventory of some recent JETT goings-on.
. . .
On Tuesday, August 24th, we announced that JETT: The Far Shore had 'gone gold' and was complete. We also began posting on Twitter a JETT Squad roll call, if you're looking for some folks to follow.
On Wednesday, August 25th, Geoff Keighley announced JETT: The Far Shore's release date of Tuesday, October 5th 2021. At that moment, pre-orders went live on PlayStation and Epic Game Store.
Then, the third JETT clip was broadcast, offering a look at JETT's tone and story to those 1+ million folks who were able to tune in to Gamescom's Opening Night Live.
Into this mix, JETT co-creator Patrick McAllister from Pine Scented penned a PlayStation.Blog post about the project's inspirations and its all-star squad. For excerpts from this post, see at bottom.
Then on Thursday, August 26th, preview coverage of JETT: The Far Shore began to bubble up!
JETT's an unusual project, risky and innovative and ambitious, a big swing, so we've been eager to learn how it'll go over, and for whom.
It's a sweet relief after a long road to see it start to resonate out there!
Listen to Waypoint Radio for Friday August 27th 2021, linked here, for a deep dive into JETT: The Far Shore.
It was a treat to see some buzz bouncing around out there on Twitter, too.
It's always a treat to see fellow devs say nice things, particularly those who have played JETT.
Now, as promised at top, here are a few excerpts from Patrick McAllister of Pine Scented's PlayStation.Blog post.
JETT began long long ago, even before Superbrothers: Sword & Sworcery EP, when Craig D. Adams at Superbrothers A/V and I met. We discovered a resonance, and soon found ourselves discussing concepts involving low-flying jetts leaving long trails zipping across naturalistic landscapes, while evocative music and immersive audio create strong vibes.
In those early days Craig was pretty fired up about Fumito Ueda’s videogames like Ico and Shadow Of The Colossus, as well Motorstorm: Pacific Rift by Evolution Studios, and thatgamecompany's flOwer. You may detect vibes, and even some design sensibilities, in common with those.
For Craig and I, it has been an honor and a privilege to work alongside folks like Looking Glass alumni Randy Smith and Terri Brosius, SIE alumni Nick Suttner, illustrator Dustin Harbin, sworcery maestro Jim Guthrie, plus rising stars such as Priscilla Snow and Sam Bradley, as well as fine folks at vendors like A Shell In The Pit and Skymap Games, all of whom were able to climb aboard in strange times and lend us a helping hand.
For more of this, go to the PlayStation.Blog.