JETT'S OUT!
It’s a bona fide thrill to announce that after 1000 years of sustained creative effort, JETT: The Far Shore is out now.
- Get JETT today! Look us up on PlayStation 5, PlayStation 4 and PC on Epic Games Store. Stop by JETT.fyi for project and product details.
- Embark, deploy, investigate, adapt and persevere. Then, if so moved, soak in the official soundtrack, read up on the project, and/or consider helping a tiny team get the word out.
To mark the occasion of JETT’s launch on Tuesday, October 5th 2021, we put a spotlight on scntfc’s song “Jett To Cosmodrome” in this new JETT clip, put together by trailer editor Derek Lieu.
For those of us on JETT Squad 1.0, this clip bottles up so many warm feelings.
Folks, JETT is a DIY moonshot of a videogame.
It’s a pretty absurdly grandiose and heartfelt science fiction vision, carved out over several very pleasant low key years from ~2013 to 2019. The vision was established primarily by two full-time creators, with a composer in orbit, with part time pals plugging in here and there, until the rip-roarin' JETT Squad 1.0 era of 2019 - 2021.
For more about JETT's initial reception, and its thoughtfully segmented design - read on, below.
To hear about topics such as the full blown remote-work production style of the JETT Squad 1.0 era, JETT: The Far Shore's long gestating Official Soundtrack, the emerging JETT discourse, as well as JETT personnel appearing on various shows, plus to get word of any plans for physical goods, you have a few options: stay tuned to the JETT email bulletin (subscribe over at JETT.fyi) and/or check back here at SuperbrothersHQ.com/thelatest, and/or hop on @jettxyz or @craigdadams or anyone else you see with a JETT Squad portrait.
If you've already embarked with us and you're digging JETT, and if you're eager to cheer us on, we ought to be say out loud: now's an opportune time to help JETT out!
If so moved, do spread the word, tell a friend, talk about the project, smash any like buttons you might see, and please, don't be too shy about posting Metacritic user reviews.
This type of project is risky as heck, and while we're feeling great about everything, ecstatic even, it'd help JETT's cause, an increase the odds of 'more JETT', to have y'all pulling for us.
On Monday October 4th, 2021, the JETT: The Far Shore review embargo lifted.
Just as with Superbrothers: Sword & Sworcery EP, JETT: The Far Shore is a fresh videogame experience: it doesn’t conform to what has come before, and it defies expectations.
Here’s how Mike Diver put it in his 9/10 review on Gaming Bible, calling JETT “exceptional”. URL
If you like your games to simply be different to what you're used to, to deviate from expectations in real time, and to leave you in awe of their ideas and aspirations, just staring at the screen after it's all wrapped, play this.
For fans of: Shadow of the Colossus, Flower, Solaris (book, movie, remake, take your pick), living inside Radiohead albums, the crushing weight of an existential crisis.
Cass Marshall reports that “JETT: The Far Shore puts the majesty back in space travel” and calls it “an awe-inspiring odyssey” in a positive unscored review on Polygon. URL
Nadia Oxford’s 9/10 review for Inverse described JETT as “2021’s dreamiest existential crisis” and '“one of 2021’s most atmospheric games” in this 9/10 review. URL
Nicholas Kennedy, writing for GameHub, reports that “JETT: The Far Shore is a sombre and reflective meditation on survival, and the morality of how far we’ll go to preserve our future” in this five-star review. URL
For a first at bat in the big leagues of PlayStation and PC videogame production for Superbrothers + Pine Scented, this type of warm initial reception is a triumph, particularly in light of JETT’s long road, its risky and unconventional design and story, and its relatively tiny core team, most of whom had never been on a project remotely like JETT.
Hearteningly, JETT has begun to resonate, and we’re eager for it to find its audiences in the weeks, months and years to come. If so moved, do lend us a hand - it'll be an uphill battle getting JETT out there, particularly in such a busy videogame season.
Meanwhile, on the PlayStation.Blog, JETT co-creator and Superbrothers bozo Craig D. Adams lays out how JETT: The Far Shore’s unusual structure and segmentation came to be, and offers a glimpse at JETT’s memorable prologue and interstellar title sequence. URL
The connections between Jett: The Far Shore and my prior effort as director and co-creator, Superbrothers: Sword & Sworcery EP, can be felt on several levels. There are vibes in common, let’s say.
Even sworcery’s explicit segmentation – into four “sessions” – has its echo in JETT: The Far Shore.
Towards the end of 0. Embark, JETT’s ~30 minute prologue, JETT’s title card accompanies you to the far shore of this cosmic ocean.
Ghost of Tsushima’s creative co-lead Jason Connell at Sucker Punch, someone who knows a thing or two about title cards and who I’ve been fortunate to call a friend of late, had this to say about JETT’s title card:
“Sure, title sequences are cool but the best ones have the spirit of the game embedded into them. JETT’s title sequence contains a strong spirit. One that propels you forward with excitement and earnest curiosity about what is yet to be discovered.”
Then, prologue over, The Mother Structure securely in orbit, JETT pauses to surface an episode description, explicitly letting you know that, in order to tackle the next episode, a robust feature film length episode named “I. Deploy”, you’ll have to set aside around two hours worth of attention.
You can find all the JETT: The Far Shore posts on PlayStation.Blog here.
If you end up enjoying those posts, please smash the heart-shaped ‘like’ button (visible on PlayStation.Blog on dekstop browsers) on your way out!